Partners in RITE are:
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Simula Research Laboratory AS, Norway. | Dr. Andreas Petlund Project Coordinator |
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British Telecommunications Ltd, UK. | Dr. Bob Briscoe | ![]() |
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Alcatel-Lucent BELL NV, Belgium. | Koen De Schepper | ![]() |
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Universitetet i Oslo, Norway | Dr. Michael Welzl | ![]() |
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Karlstads Universitet, Sweden | Dr. Anna Brunstrom | ![]() |
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Institut Mines-Telecom / Télécom Bretagne, France | Dr. Nicolas Kuhn | ![]() |
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The university Court of the University of Aberdeen, UK | Dr. Gorry Fairhurst | ![]() |
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Megapop Games AS, Norway | Christian Tellefsen | ![]() |
The project is supported by a scientific advisory board consisting of some of the leading international researchers on the topic of Internet latency:
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CAIA (Australia) | Grenville Armitage | ![]() |
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CAIDA (US) | Kim “kc” Claffy | ![]() |
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NetApp (Germany) | Lars Eggert | ![]() |
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Bell Labs (US) | Jim Gettys | ![]() |
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Internet Society (ISOC) | Mat Ford | ![]() |
We would be available to support and cooperate with your project!
As lag can be caused by tons of reason, lag caused from increased latency (delay of sent and received data packages) caused at server-side or ISP (incl. gateways and nodes) covers only 2 ends of the possible 3 ends. As long as the user or player side (end 3) is not covered, the success will be very limited!
Take a look at this article explaining lag caused by latency issues: http://www.badosoft.com/blog/all-you-should-know-about-lag-latency.php
In order to assure FULL lag reduction via reduced internet latency the hole process circle needs to be closed! Currently there are only 2 ways for lag reduction caused by latency:
1. Have your end under control (“Latency Optimizer” Software can assist: http://www.badosoft.com/latency-optimizer.php)
2. Use a tunnel or game proxy service to optimize gateway or nodes issues.
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